Proceedings Archive

Proceedings Archive

Proceeding Chapters

Participatory Design through Responsible Games

The Post-Humanist Skyscraper

Architectonics: The Infancy of Architectural Discourse

Play in Architectural Pedagogy: Shift ing Allegiances and Trading Projects

Weaponizing Nature: The Psychological Power of Trees

No Frills

On Form, Function and Ambiguity

PLAYING OUT THE PATTERN

Fonseca’s Imaginary Playground

Piles and Parlor Games

Re-Valuing Profi le / For When Shape Falls Flat

Go Figure: Between Object and Field

Playing with Growth Patterns: Merging Biotechnology and Architectural Design to Sense Environmental Toxins

Balancing Act: Managing Multi - Objective Problems in Comprehensive Studio

Playing with Geometry and Physics: Designing and Constructing Ultra-Thin Shells

Punning as Process

Twisted Mind – A New Concrete Playbook

Cartesian Concrete Spiel: A Syntax of 3D Printi ng

Cloud Formati ons: Operati ons of Ambiguity

Checking Out: The Troubling Tendencies Of BIM Libraries

Creative Accounting: Reward & Risk in Professional Practice

Teaching Agency and Entrepreneurship in Architecture

Risky Matter

Sold Out

Exhibiting matters: ‘The architecture exhibition – an environment for a radical redesign of the discipline?’

Banal by Design: Silicone Joint Sealant and the Supply Chain of Architectural Production

Regulation, Profit and Power: The Transversal Relationships of Aluminum Cladding Production

The Architect as Corporation as Media: Doug Michels, Alexandra Morphett , and Universal Technology, 1978-1980

The Commoners

Architecture, Fast and Slow: Spatial and Material Procrastination

Play: The Spaces, Bodies, and Rules of Games and Public Spaces

Whatever Happened to the Elements of a Composition?

A New Guilded Age: From Gilded Landscapes to Ecological Guilds

An Interactive Approach to Planning for Informal Urbanism

Sidewalk Skirmish

Charles Moore’s Watermelon Pyramid: Playing with Scale, Function, and Symbolism

Confetti Urbanism

Lessons from Polo: Creatures in the Expanded Athletic Field

Are We There, There!? Swissness Applied

Double Take

Sweet Affects? Political and Ecological Aesthetics in Architecture

Generative Misbehavior at Play

Precarious Playgrounds

Irrational Operations

Keeping the Discipline in Play: Ludic and Participatory Constructions in the Undergraduate Thesis Studio

Thermally Active Narratives

City as Camp: Architect as Camper

Settlement Houses and Neighborhood Houses: Placemaking of a Social Infrastructure in Milwaukee

Objects at Rest Will Stay at Rest Unti l Acted Upon by an Unbalanced Force

Repository of the Unnecessary: The Historic Legacies of Kura on Contemporary Japanese Cities

A Transgressive way to Play! Skateboarding and the Oblique

Draw Story

Scripting Space / Int. Study in Secluded New England Mansion – Nigh

Distorted Optics: The Convex Mirror as a Landscape of Play

Notes on Hashtag Architecture

Clues to a Mystery in Banff ; Rebuilding Wright

MacGuffin

Display Rooms

The Scene of the Crime: Imaging the Interior

The Invented Toy_Gaming Architectural Play

The Practice of Domesticity vs. The Ideal of Domesticity in Accra, Ghana

Against Permanence: What the Monument Can Learn from Camp

iPLACE

The State of the Public Palace

Object as Homebody: “A Fur on a Rock, Next to a Fire, in a Cave”1

The Thrill of Threshold or Circle, Jerk

Pavilion of Fluff

Inventory: A Material Catalog for Concrete Rubble

PLURAL TERRITORIES: No Permission Required

Ground Game

Commodity, Plumpness and Delight

Camouflage: Architectural Origins Everywhere and Nowhere

Border Game

Piiiiissssst

Contra-Band: Hidden in Plain Sight

Sea-Level Hi-Rise! The Waterfront Adaptati on Board Game

Seeing Double: The Portmanteau Portmanteau

Baggage

All Covered with..., Co-drawing the Future City

GLEEcerin

Lives Sacrificed

Negotiating of the Site Towards Creating an Architectural Expression

Reading the Matrix as Terrain: RPGs Persistent Progression as a Curricular Model

Speculation, Intention, and Imagined Lives: Design Drawing Games and Qualitative Research

The Castle of Pertinacity: A Contemporary Morality Play Set in Brooklyn

The Ghost in the Machine: Integrated Design as a Hidden Tool of Innovation

Transverse Landscapes of Learning

Undoing the Demilitarized Zone (DMZ): The Agency of Architectural Intelligence

Undoing the Demilitarized Zone (DMZ): The Agency of Architectural Intelligence

XYYXXY Accessible Restroom Pavilion