Proceedings Archive
Proceeding Chapters
Participatory Design through Responsible Games
Architectonics: The Infancy of Architectural Discourse
Play in Architectural Pedagogy: Shift ing Allegiances and Trading Projects
Weaponizing Nature: The Psychological Power of Trees
On Form, Function and Ambiguity
Fonseca’s Imaginary Playground
Re-Valuing Profi le / For When Shape Falls Flat
Go Figure: Between Object and Field
Balancing Act: Managing Multi - Objective Problems in Comprehensive Studio
Playing with Geometry and Physics: Designing and Constructing Ultra-Thin Shells
Twisted Mind – A New Concrete Playbook
Cartesian Concrete Spiel: A Syntax of 3D Printi ng
Cloud Formati ons: Operati ons of Ambiguity
Checking Out: The Troubling Tendencies Of BIM Libraries
Creative Accounting: Reward & Risk in Professional Practice
Teaching Agency and Entrepreneurship in Architecture
Banal by Design: Silicone Joint Sealant and the Supply Chain of Architectural Production
Regulation, Profit and Power: The Transversal Relationships of Aluminum Cladding Production
Architecture, Fast and Slow: Spatial and Material Procrastination
Play: The Spaces, Bodies, and Rules of Games and Public Spaces
Whatever Happened to the Elements of a Composition?
A New Guilded Age: From Gilded Landscapes to Ecological Guilds
An Interactive Approach to Planning for Informal Urbanism
Charles Moore’s Watermelon Pyramid: Playing with Scale, Function, and Symbolism
Lessons from Polo: Creatures in the Expanded Athletic Field
Are We There, There!? Swissness Applied
Sweet Affects? Political and Ecological Aesthetics in Architecture
Generative Misbehavior at Play
City as Camp: Architect as Camper
Settlement Houses and Neighborhood Houses: Placemaking of a Social Infrastructure in Milwaukee
Objects at Rest Will Stay at Rest Unti l Acted Upon by an Unbalanced Force
Repository of the Unnecessary: The Historic Legacies of Kura on Contemporary Japanese Cities
A Transgressive way to Play! Skateboarding and the Oblique
Scripting Space / Int. Study in Secluded New England Mansion – Nigh
Distorted Optics: The Convex Mirror as a Landscape of Play
Clues to a Mystery in Banff ; Rebuilding Wright
The Scene of the Crime: Imaging the Interior
The Invented Toy_Gaming Architectural Play
The Practice of Domesticity vs. The Ideal of Domesticity in Accra, Ghana
Against Permanence: What the Monument Can Learn from Camp
The State of the Public Palace
Object as Homebody: “A Fur on a Rock, Next to a Fire, in a Cave”1
The Thrill of Threshold or Circle, Jerk
Inventory: A Material Catalog for Concrete Rubble
PLURAL TERRITORIES: No Permission Required
Commodity, Plumpness and Delight
Camouflage: Architectural Origins Everywhere and Nowhere
Contra-Band: Hidden in Plain Sight
Sea-Level Hi-Rise! The Waterfront Adaptati on Board Game
Seeing Double: The Portmanteau Portmanteau
All Covered with..., Co-drawing the Future City
Negotiating of the Site Towards Creating an Architectural Expression
Reading the Matrix as Terrain: RPGs Persistent Progression as a Curricular Model
Speculation, Intention, and Imagined Lives: Design Drawing Games and Qualitative Research
The Castle of Pertinacity: A Contemporary Morality Play Set in Brooklyn
The Ghost in the Machine: Integrated Design as a Hidden Tool of Innovation
Transverse Landscapes of Learning
Undoing the Demilitarized Zone (DMZ): The Agency of Architectural Intelligence
Undoing the Demilitarized Zone (DMZ): The Agency of Architectural Intelligence