Author(s): Ryan Scavnicky
Architecture and Video Games have a superficially obvious relationship. The cultural and technological development of video games—produced using 3D programs and imaging technology—is congruent with the development of digital space and digital tools as a whole. Since the original paperless studio at Columbia, the discipline of Architecture’s experiments with digital space focus almost exclusively on efforts to discover increased efficiencies via new formal, aesthetic, and scientific technological relationships.1 While fruitful, there have been no models adapted to study and absorb the cultural, experiential, or narrative conditions of digital space—so crucial to the practice of architecture. While remote teaching encouraged this exploration, the inclusion of video game engines and the cultural spaces surrounding them should be a widely adapted aspect of architecture studio now and into the future.
https://doi.org/10.35483/ACSA.AM.110.68
Volume Editors
Robert Gonzalez, Milton Curry & Monica Ponce de Leon
ISBN
978-1-944214-40-1