Play with the Rules

Piles and Parlor Games

Fall Conference Proceedings

Author(s): Jean Jaminet

Many children’s games and toys involve the piling of objects, all of which enhance spatial acuity, design thinking, and tectonic aptitude. Beyond the toys that simulate building components, other games of architectural intelligence involve unique objects distributed into seemingly random piles. The cultural relevance of these games may be more playfully productive in building contemporary architectural design and discourse.

Volume Editors
Jasmine Benyamin, Kyle Reynolds, Mo Zell, Nikole Bouchard & Whitney Moon

ISBN
978-1-944214-28-9